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Software Vault: The Gold Collection
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Software Vault - The Gold Collection (American Databankers) (1993).ISO
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cdr49
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302_01.zip
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DEMO3D.C
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1993-04-09
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#include <3d.h>
#include <alloc.h>
#include <stdio.h>
#include <math.h>
#include <float.h>
#include <graphics.h>
void main()
/* 3D Transforms Demonstration Program. Requires Turbo C Version 1.5.
Project file should contain the line
DEMO3D.C GRAPHICS.LIB 3D.LIB DRIVERS.LIB
The library directory must include 3D.LIB and GRAPHICS.LIB, and the
include directory must include 3D.H. DRIVERS.LIB must be created by
converting the .BGI files to .OBJ files (using the BGIOBJ utility in
Turbo C version 1.5) and collecting them in a library (using TLIB).
The program displays a cube, a tetrahedron, and an octahedron in
three dimensions. Each figure is rotated about a different axis. */
{
FACE *f,*g,*h,*i,*j,*k; /* Faces of cube */
FACE *t1,*t2,*t3,*t4; /* Faces of tetrahedron */
FACE *o1,*o2,*o3,*o4,*o5,*o6,*o7,*o8; /* Faces of octahedron */
VECTOR n,s;
MATRIX xm,ym,xr,yr,om,or,id; /* Transformation matrices */
OBJECT *o; /* Cube */
OBJECT *p; /* Tetrahedron */
OBJECT *q; /* Octahedron */
int g_driver,g_mode;
int apage,vpage,tpage,frame;
/* Initialize matrices and data structures */
identity (xm);
identity (ym);
identity (xr);
identity (yr);
identity (id);
identity (om);
identity (or);
f = (FACE *)malloc(sizeof(FACE));
g = (FACE *)malloc(sizeof(FACE));
h = (FACE *)malloc(sizeof(FACE));
i = (FACE *)malloc(sizeof(FACE));
j = (FACE *)malloc(sizeof(FACE));
k = (FACE *)malloc(sizeof(FACE));
t1 = (FACE *)malloc(sizeof(FACE));
t2 = (FACE *)malloc(sizeof(FACE));
t3 = (FACE *)malloc(sizeof(FACE));
t4 = (FACE *)malloc(sizeof(FACE));
o1 = (FACE *)malloc(sizeof(FACE));
o2 = (FACE *)malloc(sizeof(FACE));
o3 = (FACE *)malloc(sizeof(FACE));
o4 = (FACE *)malloc(sizeof(FACE));
o5 = (FACE *)malloc(sizeof(FACE));
o6 = (FACE *)malloc(sizeof(FACE));
o7 = (FACE *)malloc(sizeof(FACE));
o8 = (FACE *)malloc(sizeof(FACE));
o = (OBJECT *)malloc(sizeof(OBJECT));
new_obj (o);
p = (OBJECT *)malloc(sizeof(OBJECT));
new_obj (p);
q = (OBJECT *)malloc(sizeof(OBJECT));
new_obj (q);
/* Define cube */
new_face (f);
add_corner ( 0.0, 0.0, 0.0,f);
add_corner ( 100.0, 0.0, 0.0,f);
add_corner ( 100.0, 100.0, 0.0,f);
add_corner ( 0.0, 100.0, 0.0,f);
add_face (o,f);
new_face (g);
add_corner ( 0.0, 0.0, 0.0,g);
add_corner ( 0.0, 100.0, 0.0,g);
add_corner ( 0.0, 100.0, 100.0,g);
add_corner ( 0.0, 0.0, 100.0,g);
add_face (o,g);
new_face (h);
add_corner ( 0.0, 0.0, 0.0,h);
add_corner ( 0.0, 0.0, 100.0,h);
add_corner ( 100.0, 0.0, 100.0,h);
add_corner ( 100.0, 0.0, 0.0,h);
add_face (o,h);
new_face (i);
add_corner ( 0.0, 0.0, 100.0,i);
add_corner ( 0.0, 100.0, 100.0,i);
add_corner ( 100.0, 100.0, 100.0,i);
add_corner ( 100.0, 0.0, 100.0,i);
add_face (o,i);
new_face (j);
add_corner ( 0.0, 100.0, 0.0,j);
add_corner ( 100.0, 100.0, 0.0,j);
add_corner ( 100.0, 100.0, 100.0,j);
add_corner ( 0.0, 100.0, 100.0,j);
add_face (o,j);
new_face (k);
add_corner ( 100.0, 0.0, 0.0,k);
add_corner ( 100.0, 0.0, 100.0,k);
add_corner ( 100.0, 100.0, 100.0,k);
add_corner ( 100.0, 100.0, 0.0,k);
add_face (o,k);
/* Define tetrahedron */
new_face (t1);
add_corner ( 0.00, 0.00, 0.00,t1);
add_corner ( 100.00, 0.00, 0.00,t1);
add_corner ( 50.00, 81.65, 28.87,t1);
add_face (p,t1);
new_face (t2);
add_corner ( 0.00, 0.00, 0.00,t2);
add_corner ( 50.00, 0.00, 86.60,t2);
add_corner ( 100.00, 0.00, 0.00,t2);
add_face (p,t2);
new_face (t3);
add_corner ( 0.00, 0.00, 0.00,t3);
add_corner ( 50.00, 81.65, 28.87,t3);
add_corner ( 50.00, 0.00, 86.60,t3);
add_face (p,t3);
new_face (t4);
add_corner ( 100.00, 0.00, 0.00,t4);
add_corner ( 50.00, 0.00, 86.60,t4);
add_corner ( 50.00, 81.65, 28.87,t4);
add_face (p,t4);
/* Define octahedron */
new_face (o1);
add_corner ( 0.00, 70.71, 0.00,o1);
add_corner ( 50.00, 0.00, 50.00,o1);
add_corner ( 100.00, 70.71, 0.00,o1);
add_face (q,o1);
new_face (o2);
add_corner ( 100.00, 70.71, 0.00,o2);
add_corner ( 50.00, 0.00, 50.00,o2);
add_corner ( 100.00, 70.71, 100.00,o2);
add_face (q,o2);
new_face (o3);
add_corner ( 100.00, 70.71, 100.00,o3);
add_corner ( 50.00, 0.00, 50.00,o3);
add_corner ( 0.00, 70.71, 100.00,o3);
add_face (q,o3);
new_face (o4);
add_corner ( 0.00, 70.71, 100.00,o4);
add_corner ( 50.00, 0.00, 50.00,o4);
add_corner ( 0.00, 70.71, 0.00,o4);
add_face (q,o4);
new_face (o5);
add_corner ( 0.00, 70.71, 0.00,o5);
add_corner ( 50.00, 141.40, 50.00,o5);
add_corner ( 0.00, 70.71, 100.00,o5);
add_face (q,o5);
new_face (o6);
add_corner ( 0.00, 70.71, 100.00,o6);
add_corner ( 50.00, 141.40, 50.00,o6);
add_corner ( 100.00, 70.71, 100.00,o6);
add_face (q,o6);
new_face (o7);
add_corner ( 100.00, 70.71, 100.00,o7);
add_corner ( 50.00, 141.40, 50.00,o7);
add_corner ( 100.00, 70.71, 0.00,o7);
add_face (q,o7);
new_face (o8);
add_corner ( 100.00, 70.71, 0.00,o8);
add_corner ( 50.00, 141.40, 50.00,o8);
add_corner ( 0.00, 70.71, 0.00,o8);
add_face (q,o8);
/* The light source in the z direction (from the eye) */
s[0] = 0.25;
s[1] = 0.0;
s[2] = 1.0;
/* Center figures in space and orient them */
/* The following series of function calls illustrates the concatenation
of 3D transforms. Each of three matrices xm, ym, and om is the
concatenation of four transforms; first, center the object on the
origin, second, rotate the object about the y axis, third, rotate the
object about the x axis, and fourth, translate the object to its final
position. All four transforms are concatenated in each matrix, then
the object is transformed. Thus, each vertex in the object is mul-
tiplied by the transformation matrix only once. */
trans (-50,-50,-50,xm);
trans (-50,-50,-50,ym);
trans (-50,-50,-50,om);
yrot (M_PI/4,xm);
yrot (M_PI/3,ym);
yrot (M_PI/4,om);
xrot (M_PI/4,xm);
xrot (M_PI/3,ym);
xrot (M_PI/4,om);
/* Position figures in space */
trans (200,200,200,xm);
trans (400,150,200,ym);
trans (500,250,200,om);
xform (*o,xm);
xform (*p,ym);
xform (*q,om);
/* Set up rotation matrices */
/* These matrices are created to perform an incremental rotation of each
object. First, the object is translated to the origin, second, the
object is rotated, and third, the object is translated back to its
original postion. */
trans (-200,-200,-200,xr);
yrot (M_PI/45,xr);
trans (200,200,200,xr);
trans (-400,-150,-200,yr);
xrot (M_PI/45,yr);
trans (400,150,200,yr);
trans (-500,-250,-200,or);
xrot (M_PI/45,or);
yrot (M_PI/45,or);
trans (500,250,200,or);
apage = 0;
vpage = 1;
registerbgidriver(CGA_driver);
registerbgidriver(EGAVGA_driver);
detectgraph (&g_driver,&g_mode);
initgraph (&g_driver,&g_mode,"");
for (frame = 1; frame <= 45; frame++)
{
setvisualpage(vpage);
setactivepage(apage);
tpage = apage;
apage = vpage;
vpage = tpage;
cleardevice();
xform (*o,xr);
xform (*p,yr);
xform (*q,or);
disp_object (s,1,o,id);
disp_object (s,4,p,id);
disp_object (s,2,q,id);
}
}